3D Level Design in Unreal Engine 4

Objective: Create an open world with 5 checkpoints that the player must walk over in order and there cannot be any physical objects that could direct the player down a certain path.
Solution: I sculpted a terrain in UE4 and added fog. If the player wanders too far off the correct path, the screen turns to black as a deterrent for going that direction.
Objective: Create a spinning object with the option of using the X or Y axis as the point of rotation.
Solution: I decided to use the Y axis and make a Ferris Wheel. I then added lights and a night sky for aesthetics.
Objective: Create a Utopian themed environment.
Solution: I created a compound of four exact houses mirroring each other.
Objective: Create a Dystopian themed library using only BSP's.
Solution: As one of my first ever projects working in UE4, I created this library emulating a ruined library.
Objective: Create an interior room or shop.
Solution: My love for coffee is the reason I created this. Inspired by coffee shops and their unique designs.